Sep29
Posted by bbh
Here at Muzui we recently adopted a new pet. More specifically a beaver called Barry. Exactly where he comes from is anyone’s guess and how he got here is for the one, who threw him through the windows of our penthouse offices, and the furry phenomenon himself to know.
Here’s what we’ve learned about him so [...]
Sep17
Posted by Christian Kock Iversen
Muzui developers, are working on our own turn-based multiplayer backgammon game. The game consists of a Java version for Muzui gamesite, and a Java version downloadable for your mobile phone.
The scoresystem ELO has been modified a bit, to better suit Muzui users - but the moves, features and strategies of the game are left as [...]
Sep16
Posted by Christian Kock Iversen
Yesterday Don Reisinger, wrote an article about Muzui.com on TechCrunch.com.
We were happy to see a large amount of traffic coming from TechCrunch, aswell as some positive feedback and criticism from the users/readers of TechCrunch.
Building a new social site from scratch, is not an easy task - so we try to listen to the users, in [...]
Sep15
Posted by Christian Kock Iversen
16. sep 2008 marks the official launch date of Muzui.com.
So far, 14.000 users signed up during beta test, and gave us valuable data in performance, usability and bug-search across the website. Bringing a community alive isn’t all that easy, thousands and thousands of webpages dynamically published by user interaction, along with serverside scripting and bandwidth [...]
Sep12
Posted by Christian Kock Iversen
SpaceCowboy is by far one of the most popular games on Muzui.com. The story begins with Troy McCroy who fights evil cows, and does what Troy does the best: Runs.
The action packed, lasso swingin’ platform game has new levels added daily by users on Muzui.com - The game is activated more than 1000 times a [...]
Sep5
Posted by Christian Kock Iversen
This blog is dedicated to all news related posts about Muzui.com- So if you want an edge on the site, and make sure you’r updated with the latest news and up’comings, be sure to check this blog out once in a while.
Since Beta, we had a massive 6.000.000 downloads worldwide - through large online mobile [...]